Campaign Checklist

The opening building sequence that unlocks rift travel, then the rare-resource and -nite mission lines, then the endgame fork. The campaign in order.

At a glance

StartThe Tropical Zone, at the Headquarters site.
Opening goalA fixed checklist of six buildings that unlocks global rift travel.
Mid gameThree rare-resource mission lines plus four -nite mission lines, each in its own biome.
EndBuild the rift home, or stay for the Megastructure endgame (post-2.0).

The opening checklist is a fixed sequence. Everything after it branches off the research tree and the rare-resource missions.

The opening checklist (build in order)

StepBuildingWhy
1HeadquartersThe central hub. Upgradeable to levels 3 to 7 later.
2ArmoryMech weapon and equipment access. Upgradeable to levels 2 to 5.
3Communications HubOpens the Base and Weapons research trees.
4Rift StationEnables the rift home and acts as respawn.
5Orbital ScannerReveals rift travel locations.
6LaboratoryOpens Alien Research and the Bioscanner (needs clean water).

The resource missions

After the Orbital Scanner and Laboratory are up:

Do this in order

  1. Build the six opening buildings to unlock rift travel.
  2. Set up the Bioscanner and start farming Familiarity on green-highlighted entities.
  3. Run the rare-resource missions, mining Cobalt first, then Titanium, then Uranium or Palladium.
  4. Build outposts on remote deposits to ship rare resources home.
  5. Keep HQ and Armory upgraded throughout so research never stalls.
  6. Build the rift home to finish the story, or decline to return and unlock the Megastructure tree.

Watch out for

Related: Research and Tech Trees, The Biomes of Galatea 37, and Research and Resources.