Base Defense Layouts

Wall shapes, tower mixes, and the ammo and power that keep them firing. How to stop waves from overrunning a base that looks like it has enough towers.

At a glance

The threatPeriodic waves of aliens beeline for your structures. Bigger, higher-tech bases draw bigger waves, including Omega bosses.
WallsTwo or three layers with gaps, shaped into a star fort or cross to funnel enemies into kill zones.
TowersLayer by range: anti-swarm up front, AoE and armor-piercing at the back.
The catchTowers fire until ammo runs out, then go inert. Ammo and power are the real defense.

The single most common way a defended base falls is not too few towers. It is towers that ran dry, or buildings that lost power and shut down.

Wall shapes

Tower composition

Layer by range and damage type:

PositionTowersJob
FrontFlamer, Minigun, basic gun towersShred small, fast swarm enemies
MidMedium-range damageHold the middle
BackArtillery, Heavy Artillery, RailgunAoE on big targets; Railgun punches through front targets to hit rear ones

A practical baseline mix is Artillery plus Railgun plus Minigun: AoE, armor-piercing single-target, and rapid anti-swarm together. Add Radar to extend artillery range.

Do this in order

  1. Wall in layers with gaps and shape the base into a star fort or cross.
  2. Place anti-swarm towers (Flamer, Minigun) on the front line where waves arrive.
  3. Place Artillery and Railgun at the back, with Radar to extend range.
  4. Build Tower Ammo Factories proportional to your tower count and feed them Carbonium and Ironium.
  5. Confirm energy production exceeds total draw so nothing shuts down mid-wave.

Watch out for

Related: Weapon Loadouts, Base Building and Power, and Bosses, Waves, and Hazards.