Taming and Farming

How to tame and breed animals, grow crops in the right biomes, keep bees for honey, and fish for food.

Taming and farming are how you stop scavenging and start producing. Instead of hunting boar every time you need meat, you breed a pen. Instead of foraging berries, you grow a field. The systems are simple to run once set up, and together they turn your base into a renewable supply of meat, leather, crops, and honey that feeds the food loop the rest of the game depends on.

Taming animals

Boars, Wolves, Lox, and Asksvin can all be tamed. The method is the same for each: feed the animal its food while staying out of sight until the taming meter fills. Penning the animal first makes this far easier, since it cannot wander off and you can drop food and back away. Once tamed, animals breed, which gives you a renewable supply, and some can be ridden or fight alongside you.

AnimalBiomeTame forNotes
BoarMeadowsLeather scraps, meatEasiest starter livestock
WolfMountainsStrong combat companionBreed on the Mountains or in a pen with frost protection
LoxPlainsMeat, Lox pelt for capes and armorPowerful but slow
AsksvinAshlandsMountThe Ashlands mount

Boars are where everyone starts. They tame on leather scraps and meat, breed quickly, and give you a meat and leather pen before you leave the Meadows. Wolves are the upgrade: strong fighters, but you tame and breed them on the Mountains or in a pen with frost protection. Lox give meat and the Lox pelt for capes and armor. Asksvin, from the Ashlands, are mounts.

Crops and farming

With the Cultivator you grow Carrots, Turnips, Onions, Barley, and Flax, and you can replant Mushrooms and berries from their seeds. Crops need space and the right biome temperature, so a farm in the wrong climate simply will not grow. The two that matter most are Barley and Flax, and both are Plains-only. Barley becomes Flour at a Windmill and Flax becomes Linen Thread at a Spinning Wheel, which feed the top tier of food and gear, so a Plains farm is a real progression milestone.

Plan crop seeds the way you plan ore. Carrots and turnips travel through portals fine, but you cannot grow Barley or Flax anywhere but the Plains, so a productive farm there is worth defending and worth a portal link.

Bees and fishing

Bees give Honey, which feeds both meads and food. Build Beehives from a Queen Bee, found in abandoned houses, and they produce Honey over time with no further work. It is one of the most passive resources in the game once running.

Fishing rounds out your food sources. A Fishing Rod plus the right bait, which is biome-specific, catches fish to cook. The trader sells the rod, so it is an easy early pickup. Out at sea, serpents drop Serpent meat and scales, a strong food source for anyone already sailing the deep water.

Related: Meadows, Plains, Sailing and Exploration, and the full-run progression cheatsheet.